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Bosses in Ancient Neopia

Move your mouse over the pictures of both the bosses and the cards to read what happens when they die.

Xantan the Foul

Xantan the Foul roars a wordless howl of anguish as he falls, defeated. The walls begin to shake suddenly, and bits of stone and rock tumble from the ceiling, clattering on the ground all around you. A few large stones fall, nearly crushing you. The rumbling sound grows as the room shakes more and more violently. Xantan appears to be wasting away before your very eyes! His body shrivels, becoming colorless and small, and he emits a whimper just before a flash of white light blinds you momentarily. When your vision clears, Xantan is gone, and you hear a faint whisper in the distance...
"I will return..." Xantan was carrying Xantans Ring!
You gain 500 experience points for defeating this creature!

Level 10

Normal: 80 hp, 20 ice, 20 fire. Gives out 500 exp. for defeating him.

Evil: 96 hp, 20 ice, 20 fire. Gives out 500 exp. for defeating him.

Insane: 96 hp, 20 ice, 20 fire. Gives out 500 exp. for defeating him

Prized Possesion: Xantan's Ring

Kreai

Kreai falls to the ground, gasping for air. "I... cannot... cannot be... defeated..." He coughs and looks up at you. "I... I suppose we were foolish... to think we could live forever here... but the others... The others will not be so easily overcome. Gors... knows you are here..." With that, he slumps to the ground and is silent. Kreai was carrying Rotting Wooden Key!
You gain 750 experience points for defeating this creature!

Level 15

Normal: 130 hp, 40 fire, 40 ice, 2 stun. Gives out 700 exp. for defeating him.

Evil: 156 hp, 40 fire, 40 ice, 2 stun. Gives out 700 exp. for defeating him.

Insane: 156 hp, 40 fire, 40 ice, 2 stun. Gives out 700 exp. for defeating him.

Prized Possesion: Rotting Wooden Key

Gors the Mighty

Gors the Mighty swings madly at you with his staff, but at the last falls to the ground. He struggles to his feet. "I am impressed," Gors says. "None have ever bested me in combat before. Though it pains me to admit it, you are a better figher than I. Perhaps you will stand up to Rollay after all... when you meet him." With that, Gors stumbles off into the darkness. Gors the Mighty was carrying Silvered Horn Key!
Gors the Mighty was carrying the Staff of Ni-tas!
You gain 850 experience points for defeating this creature!

Level 20

Normal: 150 hp, 15 poison each round for 5 turns, 2 stun, 30 fire, 30 ice, heal. Gives out 850 exp. for defeating him.

Evil: 180 hp, 15 poison each round for 5 turns, 2 stun, 30 fire, 30 ice, heal. Gives out 850 exp. for defeating him.

Insane: 180 hp, 15 poison each round for 5 turns, 2 stun, 30 fire, 30 ice, heal. Gives out 850 exp. for defeating him.

Prized Possesion: Staff of Ni-tas, Silvered Horn Key

Rollay Scaleback

Rollay Scaleback hisses angrily as he falls to the ground, defeated. "Ssss... my powersss... are fading. For ages I have ruled this place... aahhhh..." He looks up at you, his eyes narrowing dangerously. "You mussst be insssane if you think you can defeat my... my massster, who gave me these powersss... He will win in the end... he alwaysss doesss..." Rollay coughs and reaches up to pull a small medallion from a chain around his neck, then tosses it to you. "I sssuppose... that you would have a better chance... with this. Find Korabric... here... and tell him... I am sssorry..."
Rollay drags himself to the edge of the lake, and silently slips into the water. He does not resurface.   
Rollay Scaleback was carrying Jeweled Crystal Kkey!
Rollay Scaleback was carrying Rusty Medallion! 
You gain 1000 experience points for defeating this creature!

Level 25

Normal: 180 hp, 3 stun, heal. Gives out 1000 exp. for defeating him.

Evil: 216 hp, 3 stun, heal. Gives out 1000 exp. for defeating him.

Insane: 216 hp, 3 stun, heal. Gives out 1000 exp. for defeating him.

Prized Possesion: Rusty Medallion (later the Keladrian Medallion), Jeweled Crystal Key

Archmagus of Roo

The Archmagus of Roo slumps back against the wall of his tiny chamber. "I never thought anyone could find all the keys... or get to this place. You are truly powerful to have defeated me. Perhaps... perhaps you can bring peace to this place after all. Seek Erick, in the tunnels above... he went mad when they sealed this place, but he may still have the power to break free... if... if..." The Archmagus trails off, his eyes staring blindly past you, and he stops moving. The Archmagus of Roo was carrying Clouded Gem!
You gain 1200 experience points for defeating this creature!

Level 31

Normal: 200 hp, 3 stun, 50 fire, 50 ice, heal, drain 50. Gives out 1200 exp. for defeating him.

Evil: 240 hp, 3 stun, 50 fire, 50 ice, heal, drain 50. Gives out 1200 exp. for defeating him.

Insane: 240 hp, 3 stun, 50 fire, 50 ice, heal, drain 50. Gives out 1200 exp. for defeating him.

Prized Possesions: Clouded Gem (later the Coruscating Gem)

Guardian of Shock Magic

The Guardian of Shock Magic begins emitting bolts of electricity in all directions, vibrating furiously. Scorch marks appear on the walls where the bolts strike them; you barely dodge behind a pillar as the Guardian explodes in a shower of sparks, electrifying the air -- you feel your hair rise from the static charge, which slowly dissipates. Looking around, you see that where the Guardian stood, there lies now an amber-coloured staff.
The Guardian of Shock Magic was carrying Thunderstar Staff!
You gain 500 experience points for defeating this creature!

Level 40

Normal: 320 hp, 4 stun, drain 70. Gives out 500 exp. for defeating it.

Evil: 384 hp, 4 stun, drain 70. Gives out 500 exp. for defeating it.

Insane: 384 hp, 4 stun, drain 70. Gives out 500 exp. for defeating it.

Prized Possesions: Thunderstar Staff

Guardian of Fire Magic

The Guardian of Fire Magic begins to change colour, from red, to orange, and yellow, getting hotter and hotter with each change. Suddenly the Guardian explodes upward into an enormous pillar of flame, shooting into the sky. Your hair is singed as you are hurled backward by the explosion, tumbling through the sand and fetching up against a large rock embedded in the ground. A few moments later, the pillar vanishes, replaced by a cloud of thick, drifting smoke. You make your way back over to where the Guardian was, and see a flame-coloured staff lying on the ground. The Guardian of Fire Magic was carrying Firedrop Staff!
You gain 500 experience points for defeating this creature!

Level 40

Normal: 320 hp, 90 fire, drain 70. Gives out 500 exp. for defeating it.

Evil: 384 hp, 90 fire, drain 70. Gives out 500 exp. for defeating it.

Insane: 384 hp, 90 fire, drain 70. Gives out 500 exp. for defeating it.

Prized Possesions: Firedrop Staff

Guardian of Ice Magic

The Guardian of Ice Magic stops moving suddenly, as tiny hairline cracks begin to spiderweb through its body. A few pieces of ice crack and fall from the Guardian, and suddenly it shatters entirely, exploding pieces of ice all over the floor. The ice melts rapidly, forming a pool of chilled water, in the center of which lies a cobalt-blue staff. The Guardian of Ice Magic was carrying Iceheart Staff!
You gain 500 experience points for defeating this creature!

Level 40

Normal: 320 hp, 70 ice, drain 70. Gives out 500 exp. for defeating it.

Evil: 384 hp, 790 ice, drain 70. Gives out 500 exp. for defeating it.

Insane: 384 hp, 70 ice, drain 70. Gives out 500 exp. for defeating it.

Prized Possesions: Iceheart Staff

Guardian of Life Magic

The Guardian of Life Magic trembles as the leaves and vines entwining its body begin to wither and die. Bits of rock and dirt and soil fall away, and as the plantlife holding the Guardian together disappears, the earth making up its body begins to crumble and collapse. After a few moments, the Guardian is nothing more than a pile of rock, dirt, and dead leaves lying on the ground. Sticking up out of the mound is an emerald-coloured staff.
The Guardian of Life Magic was carrying Moonstone Staff!
You gain 500 experience points for defeating this creature!

Level 40

Normal: 450 hp, heal, drain 70. Gives out 500 exp. for defeating it.

Evil: 540 hp, heal, drain 70. Gives out 500 exp. for defeating it.

Insane: 540 hp, heal, drain 70. Gives out 500 exp. for defeating it.

Prized Possesion: Moonstone Staff (My favorite)

Guardian of Spectral Magic

The Guardian of Spectral Magic begins emitting intense beams of white light from its body, holes forming where the beams emerge. You shield your eyes as the blinding beams pass over you, and suddenly the Guardian explodes in a trembling rush of light and energy. After a few minutes, you are able to see again, but purple bars and spots still cloud your vision. However, on the floor in front of you, you see a bone-coloured staff lying on the ground where the Guardian once stood. The Guardian of Spectral Magic was carrying Shadowgem Staff!
You gain 500 experience points for defeating this creature!

Level 40

Normal: 320 hp, disable, drain 70. Gives out 500 exp. for defeating it.

Evil: 384 hp, disable, drain 70. Gives out 500 exp. for defeating it.

Insane: 384 hp, disable, drain 70. Gives out 500 exp. for defeating it

Prized Possesion: Shadowgem Staff

Faleinn

Faleinn whines with anger, fear, and hatred, as she falls to the ground, apparently dead. Suddenly you hear shrieks coming from all around you, and you spin around to see hundreds of the undead citizens of Kal Panning keel over, their spirits departing their bodies. All around you, there is a rushing of wind, and a soft glow begins to emit from Faleinns body; and suddenly Faleinn reappears, a translucent specter of her former self, floating in the air above her corpse. You also notice that the decay and despair which enveloped the city has lifted like a fog. Faleinn was carrying the key to the Two Rings!
You gain 1500 experience points for defeating this creature!

Level 45

Normal: 500 hp, 70 shock damage, 3 stun, 60 fire, 60 ice, drain 60. Gives out 1500 exp. for defeating her.

Evil: 600 hp, 70 shock damage, 3 stun, 60 fire, 60 ice, drain 60. Gives out 1500 exp. for defeating her.

Insane: unknown hp, 70 shock damage, 3 stun, 60 fire, 60 ice, drain 60. Gives out 1500 exp. for defeating her.

Prized Possesion: Key to the Two Rings

Jahbal

Jahbal is hurled off the balcony by your blast! You gain 5000 experience points for defeating this creature!

Level 50

Normal: 700 hp, 90 fire, 90 ice, 70 shock, 2 stun, heal, drain 100, 50 poison each turn for 5 rounds. Gives out 5000 exp. for defeating him.

Evil: 840 hp, 90 fire, 90 ice, 70 shock, 2 stun, heal, drain 100, 50 poison each turn for 5 rounds. Gives out 5000 exp. for defeating him.

Insane: unknown hp, 90 fire, 90 ice, 70 shock, 2 stun, heal, drain 100, 50 poison each turn for 5 rounds. Gives out 5000 exp. for defeating him

Prized Possesion: none

Click here for the ending for Normal difficulty

Mastermind

Mastermind is blasted into oblivion! You gain 7500 experience points for defeating this creature!

Level 50

Normal: N/A

Evil: 1000 hp, Drains 50 health for 5 consecutive rounds, unknown ice damage, 120 fire damage. Gives out 7500 exp. for defeating him.

Insane: unknown hp, Drain 50 for 5 consecutive rounds, unknown ice damage, 120 fire damage. Gives out 7500 exp. for defeating him.

Prized Possesion: none

Click here for the ending for Evil difficulty

Xantan Reborn

Level 50

Normal: N/A

Evil: N/A

Insane: unknown hp, unknown abilities. Gives out unknown exp. for defeating him.

Prized Possesion: unknown

Click here for the ending for Insane difficulty

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